The Most Comprehensive Robotics STEAM Learning Solution
WHY
Robotics learning consists of five pivotal areas: construct, control, interact, kinetic energy and artificial intelligence. Robotics learning is rich with multidisciplinary principles and is a hands-on way of developing students’ critical STEAM-related skills such as problem solving, critical thinking, computational thinking, design thinking, collaboration, communication and most importantly curiosity and imagination. Honing these skills is essential for students to prepare themselves for success in the future.
Curriculum Comes First
The CASE robotics curriculum is designed with clear learning outcomes in mind. In each key topic, students will be introduced to the subject through contextual teaching and problem-based learning. The follow-on assembly, coding, and experiments provide students with the physical hands-on activities to hone their computational thinking, design thinking and inquiry-based learning. At the end of each topic, challenge activities and summative presentation will allow the educator to assess and evaluate the students’ learning outcomes.
Program design, student workbooks, lesson plans, teaching slides, knowledge exams and more are available for EVERY topic, providing educators with the resources to adapt to their individual classroom requirements. Aimed to be global excellent and locally compliant, the CASE robotics curriculum aligns to ACARA (Australian Curriculum Assessment and Reporting Authority) syllabus requirements. Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.
Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.
FlipRobot Learning Kit
Innovatively designed to deliver CASE robotics curriculum requirements. FlipRobot aims to deliver the goal of ‘One Student, One Robot’ so that each student has their individual robot companion throughout their robotics STEAM journey. FlipRobot offers a range of learning kits to cater for each level of the CASE robotics curriculum. Intricately designed extension kits will expand the endless possibilities for each topic’s learning outcomes.
FlipEye
Bring FlipRobot E310 to life with personalised expressions by rotating the FlipEye eyelids and create the ultimate learning companion.
Variable Control-board
Manually learn the foundation of programming logic with the E310, by adjusting the variable control board’s dials. Using a combination of the Variable Control Board and FlipCode programming environment, students can unleash and explore complex coding solutions.
FlipBrain
With an Arduino micro-controller at the core of FlipBrain, E310 is ready to perform and operate the intelligent codes written by students. Inputs and outputs are clearly labelled, making it simple for students to accurately connect different wires and electronic modules.
Patented Chassis
Sturdy aluminium chassis built to support rigorous creative projects. The patented square design ensures balance and versatility when further constructed with a wide range of available extension kits. Industry standard holes enable FlipRobot to be used with open-market devices, accessories and parts for undertaking school competitions.
Endless Expansion Capabilities
Transform the E310 with multiple extension kits into various interesting applications and solve real-world problems.
FlipTools
The FlipRobot learning solution includes a range of intuitive tools such as FlipCode, FlipRAS and FlipDuino. Students can use these tools to learn coding anytime anywhere through Chrome browser and standalone apps.
FlipCode
An easy-to-use graphical programming interface built on the BlocklyDuino platform, FlipCode’s drag-and-drop feature makes coding intuitive and simple. A library of commands provided in accordance with the CASE robotics curriculum makes coding interactive and fun.
FlipRAS
An innovative programming platform that allows students to program complex bionic robots with ease. FlipRAS’ intuitive programming capability is empowered by its unique Action Script programming and motor mimicking features.
FlipDuino
An intuitive script programming platform that allows students to transition from Blockly graphical programming to Arduino script programming with ease. FlipDuino empowers students to delve deeper into the world of robotics coding and solve real world problems by creating more advanced robotics applications.
Knowledge Base
Knowledge Base is a rich knowledge centre where educators can access frequently asked questions to solve common queries. Educators can also conveniently access local support through Knowledge Base when implementing the CASE robotics curriculum.
OneWorld Robotics Competition
OneWorld Robotics Competition brings together schools from all over the globe.
As an extension of in-class learning, OneWorld Robotics Competition challenges students to apply STEAM-related skills through robotics to solve real-world problems. The competition inspires students to develop critical-thinking and creative problem-solving skills, engage in collaborative teamwork and utilize effective communication, all critical to students’ future success.
The Most Comprehensive Robotics STEAM Learning Solution
Why
Robotics learning consists of five pivotal areas: construct, control, interact, kinetic energy and artificial intelligence. Robotics learning is rich with multidisciplinary principles and is a hands-on way of developing students’ critical STEAM-related skills such as problem solving, critical thinking, computational thinking, design thinking, collaboration, communication and most importantly curiosity and imagination. Honing these skills is essential for students to prepare themselves for success in the future.
FlipRobot Solution Framework
A framework built on the foundation of the Seven Survival Skills. Centred among the three key pillars is the CASE robotics curriculum. The curriculum is designed first with clear learning outcomes. The FlipRobot learning kit and software environment are engineered to deliver the curriculum. The professional development will make adoption and implementation of FlipRobot easy.
FlipRobot aims to deliver educators a comprehensive robotics STEAM learning solution. Through the interactive and engaging FlipRobot solution framework, students acquire and master critical STEAM skills to harness future success.
Curriculum Comes First
The CASE robotics curriculum is designed with clear learning outcomes in mind. In each key topic, students will be introduced to the subject through contextual teaching and problem-based learning. The follow-on assembly, coding, and experiments provide students with the physical hands-on activities to hone their computational thinking, design thinking and inquiry-based learning. At the end of each topic, challenge activities and summative presentation will allow the educator to assess and evaluate the students’ learning outcomes.
Program design, student workbooks, lesson plans, teaching slides, knowledge exams and more are available for EVERY topic, providing educators with the resources to adapt to their individual classroom requirements. Aimed to be globally excellent and locally compliant, the CASE robotics curriculum aligns to ACARA (Australian Curriculum Assessment and Reporting Authority) syllabus requirements. Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.
Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.
FlipRobot Learning Kit
Innovatively designed to deliver CASE robotics curriculum requirements. FlipRobot aims to deliver the goal of ‘One Student, One Robot’ so that each student has their individual robot companion throughout their robotics STEAM journey. FlipRobot offers a range of learning kits to cater for each level of the CASE robotics curriculum. Intricately designed extension kits will expand the endless possibilities for each topic’s learning outcomes.
FlipEye
Bring FlipRobot E310 to life with personalised expressions by rotating the FlipEye eyelids and create the best learning companion.
Variable Control-Board
Manually learn the foundation of programming logic with the E310, by adjusting the variable control board’s dials. Using a combination of the Variable Control Board and FlipCode programming environment, students can unleash and explore complex coding solutions.
FlipBrain
With an Arduino micro-controller at the core of FlipBrain, E310 is ready to perform and operate the intelligent codes written by students. Inputs and outputs are clearly labelled, making it simple for students to accurately connect different wires and electronic modules.
Patented Chassis
Sturdy aluminium chassis built to support rigorous creative projects. The patented square design ensures balance and versatility when further constructed with a wide range of available extension kits. Industry standard holes enable FlipRobot to be used with open-market devices, accessories and parts for undertaking school competitions.
Endless Expansion Capabilities
Transform the E310 with multiple extension kits into various amazing applications and solve real-world problems.
FlipTools
The FlipRobot learning solution includes a range of intuitive tools such as FlipCode, FlipRAS and FlipDuino. Students can use these tools to learn coding anytime anywhere through Chrome browser and standalone apps.
FlipCode
An easy-to-use graphical programming interface built on the BlocklyDuino platform, FlipCode’s drag-and-drop feature makes coding intuitive and simple. A library of commands provided in accordance with the CASE robotics curriculum makes coding interactive and fun.
FlipRAS
An innovative programming platform that allows students to program complex bionic robots with ease. FlipRAS’ intuitive programming capability is empowered by its unique Action Script programming and motor mimicking features.
FlipDuino
An intuitive script programming platform that allows students to transition from Blockly graphical programming to Arduino script programming with ease. FlipDuino empowers students to delve deeper into the world of robotics coding and solve real world problems by creating more advanced robotics applications.
OneWorld Robotics Competition
OneWorld Robotics Competition brings together schools from all over the globe.
As an extension of in-class learning, OneWorld Robotics Competition challenges students to apply STEAM-related skills through robotics to solve real-world problems. The competition inspires students to develop critical-thinking and creative problem-solving skills, engage in collaborative teamwork and utilize effective communication, all critical to students’ future success.
Si ritiene che il sesso sia una lezione per sottili, chiamate e, ovviamente, giovani. Questo errore riguarda anche i sessologi: c’erano casi in cui gli uomini che sono venuti a corsi di formazione avanzati sono stati https://farmacia-italia24.it/ di vedere un ricercatore i cui film sono stati mostrati a loro. “Lei ha venduto! – Sono stati indignati. – Questo è quello che, una zia quaranta anni ci dirà come fare sesso? Sì, lei stessa ricorda quando ha fatto quest’ultima volta?! “
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