The Most Comprehensive Robotics STEAM Learning Solution

WHY

Robotics learning consists of five pivotal areas: construct, control, interact, kinetic energy and artificial intelligence. Robotics learning is rich with multidisciplinary principles and is a hands-on way of developing students’ critical STEAM-related skills such as problem solving, critical thinking, computational thinking, design thinking, collaboration, communication and most importantly curiosity and imagination. Honing these skills is essential for students to prepare themselves for success in the future.

E300_SA1_TOPIC 3_3_2-1-min

Curriculum Comes First

 

The CASE robotics curriculum is designed with clear learning outcomes in mind. In each key topic, students will be introduced to the subject through contextual teaching and problem-based learning. The follow-on assembly, coding, and experiments provide students with the physical hands-on activities to hone their computational thinking, design thinking and inquiry-based learning. At the end of each topic, challenge activities and summative presentation will allow the educator to assess and evaluate the students’ learning outcomes.

FlipRobot Teaching Material T1-min

Program design, student workbooks, lesson plans, teaching slides, knowledge exams and more are available for EVERY topic, providing educators with the resources to adapt to their individual classroom requirements. Aimed to be global excellent and locally compliant, the CASE robotics curriculum aligns to ACARA (Australian Curriculum Assessment and Reporting Authority) syllabus requirements. Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.

Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets. 

FlipRobot Learning Kit

Innovatively designed to deliver CASE robotics curriculum requirements. FlipRobot aims to deliver the goal of ‘One Student, One Robot’ so that each student has their individual robot companion throughout their robotics STEAM journey. FlipRobot offers a range of learning kits to cater for each level of the CASE robotics curriculum. Intricately designed extension kits will expand the endless possibilities for each topic’s learning outcomes.

FlipRobot
FlipRobot

FlipEye

Bring FlipRobot E310 to life with personalised expressions by rotating the FlipEye eyelids and create the ultimate learning companion.

Variable Control-board

Manually learn the foundation of programming logic with the E310, by adjusting the variable control board’s dials. Using a combination of the Variable Control Board and FlipCode programming environment, students can unleash and explore complex coding solutions.

VCB Top View-min
flipbrain-min

FlipBrain

With an Arduino micro-controller at the core of FlipBrain, E310 is ready to perform and operate the intelligent codes written by students. Inputs and outputs are clearly labelled, making it simple for students to accurately connect different wires and electronic modules.

Patented Chassis

Sturdy aluminium chassis built to support rigorous creative projects. The patented square design ensures balance and versatility when further constructed with a wide range of available extension kits. Industry standard holes enable FlipRobot to be used with open-market devices, accessories and parts for undertaking school competitions.

FlipRobot
fliprobot-components

Endless Expansion Capabilities

Transform the E310 with multiple extension kits into various interesting applications and solve real-world problems.

FlipTools

The FlipRobot learning solution includes a range of intuitive tools such as FlipCode, FlipRAS and FlipDuino. Students can use these tools to learn coding anytime anywhere through Chrome browser and standalone apps.

Za8
example of flipcode robotics browser

FlipCode

An easy-to-use graphical programming interface built on the BlocklyDuino platform, FlipCode’s drag-and-drop feature makes coding intuitive and simple. A library of commands provided in accordance with the CASE robotics curriculum makes coding interactive and fun.

FlipRAS

An innovative programming platform that allows students to program complex bionic robots with ease. FlipRAS’ intuitive programming capability is empowered by its unique Action Script programming and motor mimicking features.

FlipRobot
Flip Duo

FlipDuino

An intuitive script programming platform that allows students to transition from Blockly graphical programming to Arduino script programming with ease. FlipDuino empowers students to delve deeper into the world of robotics coding and solve real world problems by creating more advanced robotics applications.

Knowledge Base

Knowledge Base is a rich knowledge centre where educators can access frequently asked questions to solve common queries. Educators can also conveniently access local support through Knowledge Base when implementing the CASE robotics curriculum.

zb9
oneworld robotics logo 300

OneWorld Robotics Competition

OneWorld Robotics Competition brings together schools from all over the globe.

As an extension of in-class learning, OneWorld Robotics Competition challenges students to apply STEAM-related skills through robotics to solve real-world problems. The competition inspires students to develop critical-thinking and creative problem-solving skills, engage in collaborative teamwork and utilize effective communication, all critical to students’ future success.

The Most Comprehensive Robotics STEAM Learning Solution

Why

 

Robotics learning consists of five pivotal areas: construct, control, interact, kinetic energy and artificial intelligence. Robotics learning is rich with multidisciplinary principles and is a hands-on way of developing students’ critical STEAM-related skills such as problem solving, critical thinking, computational thinking, design thinking, collaboration, communication and most importantly curiosity and imagination. Honing these skills is essential for students to prepare themselves for success in the future.

E300_SA1_TOPIC 3_3_2-1-min

FlipRobot Solution Framework

 

A framework built on the foundation of the Seven Survival Skills. Centred among the three key pillars is the CASE robotics curriculum. The curriculum is designed first with clear learning outcomes. The FlipRobot learning kit and software environment are engineered to deliver the curriculum. The professional development will make adoption and implementation of FlipRobot easy.

FlipRobot aims to deliver educators a comprehensive robotics STEAM learning solution. Through the interactive and engaging FlipRobot solution framework, students acquire and master critical STEAM skills to harness future success.

Curriculum Comes First

 

The CASE robotics curriculum is designed with clear learning outcomes in mind. In each key topic, students will be introduced to the subject through contextual teaching and problem-based learning. The follow-on assembly, coding, and experiments provide students with the physical hands-on activities to hone their computational thinking, design thinking and inquiry-based learning. At the end of each topic, challenge activities and summative presentation will allow the educator to assess and evaluate the students’ learning outcomes.

FlipRobot Teaching Material T1-min

Program design, student workbooks, lesson plans, teaching slides, knowledge exams and more are available for EVERY topic, providing educators with the resources to adapt to their individual classroom requirements. Aimed to be globally excellent and locally compliant, the CASE robotics curriculum aligns to ACARA (Australian Curriculum Assessment and Reporting Authority) syllabus requirements. Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.

Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets. 

FlipRobot Learning Kit

 

Innovatively designed to deliver CASE robotics curriculum requirements. FlipRobot aims to deliver the goal of ‘One Student, One Robot’ so that each student has their individual robot companion throughout their robotics STEAM journey. FlipRobot offers a range of learning kits to cater for each level of the CASE robotics curriculum. Intricately designed extension kits will expand the endless possibilities for each topic’s learning outcomes.

FlipEye

 

Bring FlipRobot E310 to life with personalised expressions by rotating the FlipEye eyelids and create the best learning companion.

flipeye-expressions-square

Variable Control-Board

 

Manually learn the foundation of programming logic with the E310, by adjusting the variable control board’s dials. Using a combination of the Variable Control Board and FlipCode programming environment, students can unleash and explore complex coding solutions.

VCB Top View-min

FlipBrain

 

With an Arduino micro-controller at the core of FlipBrain, E310 is ready to perform and operate the intelligent codes written by students. Inputs and outputs are clearly labelled, making it simple for students to accurately connect different wires and electronic modules.

flipbrain-min

Patented Chassis

 

Sturdy aluminium chassis built to support rigorous creative projects. The patented square design ensures balance and versatility when further constructed with a wide range of available extension kits. Industry standard holes enable FlipRobot to be used with open-market devices, accessories and parts for undertaking school competitions.

FlipRobot

Endless Expansion Capabilities

 

Transform the E310 with multiple extension kits into various amazing applications and solve real-world problems.

fliprobot-components

FlipTools

 

The FlipRobot learning solution includes a range of intuitive tools such as FlipCode, FlipRAS and FlipDuino. Students can use these tools to learn coding anytime anywhere through Chrome browser and standalone apps.

Za8

FlipCode

 

An easy-to-use graphical programming interface built on the BlocklyDuino platform, FlipCode’s drag-and-drop feature makes coding intuitive and simple. A library of commands provided in accordance with the CASE robotics curriculum makes coding interactive and fun.

example of flipcode robotics browser

FlipRAS

 

An innovative programming platform that allows students to program complex bionic robots with ease. FlipRAS’ intuitive programming capability is empowered by its unique Action Script programming and motor mimicking features.

flipras

FlipDuino

 

An intuitive script programming platform that allows students to transition from Blockly graphical programming to Arduino script programming with ease. FlipDuino empowers students to delve deeper into the world of robotics coding and solve real world problems by creating more advanced robotics applications.

Flip Duo
oneworld robotics logo 300

OneWorld Robotics Competition

OneWorld Robotics Competition brings together schools from all over the globe.

As an extension of in-class learning, OneWorld Robotics Competition challenges students to apply STEAM-related skills through robotics to solve real-world problems. The competition inspires students to develop critical-thinking and creative problem-solving skills, engage in collaborative teamwork and utilize effective communication, all critical to students’ future success.

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